Fang follows Tusk, who he sees as his pack leader. His abnormal size is matched by a crafty intelligence lurking behind his menacing yellow eyes.
N Large Animal
Init + 2; Senses low-light vision, scent; Perception + 5
AC 22, touch 11, flat-footed 20 (+ 3 armor, + 2 Dex, – 1 size, + 8 natural)
hp 50 (+ 28)
Fort + 9, Ref + 7, Will + 3
Defensive Abilities evasion
Speed 50 ft.
Melee Bite (Wolf) + 10 (2d6 + 9/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks trip
Str 23, Dex 15, Con 19, Int 3, Wis 12, Cha 6
Base Atk + 5; CMB + 12; CMD 24 (28 vs. Trip)
Feats Armor Proficiency (Light), Combat Reflexes (3 AoO/round), Improved Natural Attack (Bite [Wolf]), Step Up
Tricks Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Stay, Track
Skills Acrobatics + 5 (+ 13 jump), Climb + 9, Escape Artist + 1, Fly – 1, Linguistics – 2, Perception + 5, Ride + 1, Stealth + 1, Swim + 9 Modifiers + 4 to survival when tracking by scent
Languages Common, Orc
SQ attack any target [trick], combat riding [trick], devotion + 4, stay [trick], track [trick]
Other Gear Studded leather armor, You have no money!
+ 4 to Survival when tracking by Scent + 4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion + 4 (Ex) + 4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Step Up You may make a 5’ step closer when your opponent makes a 5’ step away from you.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
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Fang and Tusk share a special bond. The young half orc is overjoyed with his large hairy companion and is oblivious to the strange and occasionally fearful glances from the citizens of Sterovia as they race along the streets of the capital and the paths in the forest.
Fang willingly acts as a mount for Tusk and relishes combat, flanking and tripping threats to his master. Fang’s incredible intelligence (for a wolf) allows him understand Common tongue in a limited fashion and he often shoes his sense of humour by ‘accidenatlly’ knocking over people that bore him.