Jhod Kerven

Searching for a lost temple.

Description:

JHOD KAVKEN    CR 3
Male Human Cleric 4
NG Medium Humanoid (Human)
Init -1; Senses Perception 4


DEFENSE

AC 9, touch 9, flat-footed 9   (-1 Dex)
hp 24 (4d84)
Fort 5, Ref 0, Will 8

OFFENSE

Spd 20 ft.
Melee Club +3 (1d6/20/x2) and
   Unarmed Strike +3 (1d3/20/x2)
Ranged Longbow +2 (1d8/20/x3)
Spell-Like Abilities Calming Touch (7/day), Speak with Animals (7 rounds/day)
Cleric Spells Known (CL 4, 3 melee touch, 2 ranged touch):
2 (3/day) Delay Poison (DC 16), Bear’s Endurance (DC 16), Aid, Hold Animal (DC 16)
1 (4/day) Divine Favor, Bless, Detect Evil, Calm Animals (DC 15), Summon Monster I
0 (at will) Purify Food and Drink (DC 14), Detect Poison, Light, Stabilize

STATISTICS

Str 10, Dex 8, Con 13, Int 12, Wis 18, Cha 14
Base Atk
3; CMB 3; CMD 12
Feats Animal Affinity, Fleet, Selective Channeling
Skills Acrobatics -4, Appraise +6, Climb -3, Diplomacy +7, Escape Artist -4, Fly -4, Heal +9, Intimidate +3, Knowledge: Nature +8, Knowledge: Religion +8, Ride -2, Spellcraft +8, Stealth -4, Swim -2
Languages Common, Sylvan
SQ Animal Companion Link (Ex), Aura (Ex), Channel Positive Energy 2d6 (5/day) (DC 14) (Su), Cleric Domain: Animal, Cleric Domain: Community, Share Spells with Companion (Ex), Spontaneous Casting
Combat Gear Hide Shirt, Club, Arrows (20), Longbow;

SPECIAL ABILITIES

Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Calming Touch (7/day) (Sp) Heal 1d6
2 nonlethal damage and cure conditions by touch.
Channel Positive Energy 2d6 (5/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain: Community Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Speak with Animals (7 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Bio:

Jhod Kerven

Desperate Measures MarkNorfolk