Tusk

Tusk is a tall, powerfully built half-orc shapeshifter. His bestial features give him a fearful appearance which belies his youth and friendly, open nature.

Description:

TUSK
Half-Orc Barbarian 1 Ranger (Shapeshifter) 8
CG Medium Humanoid (human, orc)
Init + 3; Senses darkvision 60 ft., scent; Perception + 14


Defense

AC 22, touch 15, flat-footed 19 (+ 6 armor, + 3 Dex, + 1 natural, + 2 deflection)
hp 87 (1d12 + 8d10 + 27)
Fort + 13 (+ 4 vs. hot or cold environments and to resist damage from suffocation), Ref + 11, Will + 6

Offense

Speed 40 ft.
Melee + 1 Glaive + 14/+ 9 (1d10 + 7/x3) and
   + 2 Bane (Fey) Greatsword + 15/+ 10 (2d6 + 8 + 2d6 vs. Fey/19-20/x2) and
   + 2 Defending Longsword (2h) + 15/+ 10 (1d8 + 8/19-20/x2) and
   Bite (Toothy) + 8 (1d4 + 2/x2) and
   Claw x2 (Aspect of the Beast (Claws of the Beast)) + 13 x2 (1d4 + 4/x2)
Melee (rage, bear, power attack)+ 1 Glaive + 15/+ 10 (1d10 + 22/x3) and
   + 2 Bane (Fey) Greatsword + 16/+ 11 (2d6 + 23 + 2d6 vs. Fey/19-20/x2) and
   + 2 Defending Longsword (2h) + 16/+ 11 (1d8 + 23/19-20/x2) and
   Bite (Toothy) + 9 (1d4 + 7/x2) and
   Claw x2 (Aspect of the Beast (Claws of the Beast)) + 14 x2 (1d4 + 14/x2)
Melee (rage, bear, power attack, enlarge person, lead blades)+ 1 Glaive + 15/+ 10 (3d8 + 23/x3) and
   + 2 Bane (Fey) Greatsword + 16/+ 11 (4d6 + 24 + 2d6 vs. Fey/19-20/x2) and
   + 2 Defending Longsword (2h) + 16/+ 11 (3d6 + 24/19-20/x2) and
   Bite (Toothy) + 9 (1d6 + 7/x2) and
   Claw x2 (Aspect of the Beast (Claws of the Beast)) + 14 x2 (1d6 + 14/x2)
Ranged + 2 Shocking burst Composite longbow (Str + 4) + 14/+ 9 (1d8 + 6 + 1d6 electricity/x3 + 2d10 electricity)
Special Attacks favored enemies (animals + 2, giants + 4), rage (7 rounds/day), bullied (+ 1 to hit when in melee with two or more opponents)
Ranger (Shapeshifter) Spells Prepared (CL 5):
2 (2/day) Protection from Energy, Wind Wall
1 (2/day) Lead Blades, Feather Step (DC 13)

Statistics

Str 18, Dex 16, Con 16, Int 10, Wis 14, Cha 9
Base Atk + 9; CMB + 13; CMD 28
Feats Armor Proficiency (Heavy), Aspect of the Beast (Claws of the Beast), Boon Companion, Eldritch Claws, Endurance, Keen Scent, Power Attack – 3/+ 6, Raging Vitality
Traits Brigand, Bullied
Skills Acrobatics + 12 (+ 16 jump), Bluff – 1 (+ 1 vs. animals, + 3 vs. giants), Climb + 7, Escape Artist + 2, Fly + 2, Handle Animal + 11, Heal + 6, Intimidate + 13, Knowledge (dungeoneering) + 4 (+ 6 vs. animals, + 8 vs. giants), Knowledge (geography) + 4 (+ 6 vs. animals, + 8 vs. giants), Knowledge (nature) + 4 (+ 6 vs. animals, + 8 vs. giants), Perception + 14 (+ 16 vs. animals, + 18 vs. giants), Ride + 14, Sense Motive + 2 (+ 4 vs. animals, + 6 vs. giants), Spellcraft + 4, Stealth + 6, Survival + 14 (+ 16 vs. animals, + 18 vs. giants, + 18 to track), Swim + 7 (+ 11 to resist nonlethal damage from exhaustion); Racial Modifiers + 2 Intimidate, brigand
Languages Common, Orc
SQ animal companion link, combat styles (natural weapon), fast movement + 10, hunter’s bonds (animal companion), share spells with companion, shifter’s blessing (10 rds) (2/day), shifter’s blessing forms (form of the bear, form of the jackal), swift tracker, track, wild empathy, woodland stride
Other Gear + 2 Chain shirt, + 1 Glaive, + 2 Bane (Fey) Greatsword, + 2 Defending Longsword, + 2 Shocking burst Composite longbow (Str + 4), Amulet of natural armor + 1, Cloak of resistance + 2, Ring of freedom of movement, Ring of protection + 2, feather token (tree), Bag of Holding I, wand cure light wounds, potion cure serious wounds x3, masterwork manacles, 100’ rope, acid flask, alchemist fire, tanglefoot bag, bear traps

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Brigand + 1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Bullied + 1 to hit when in melee with two ore more opponents.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Endurance + 4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Fast Movement + 10 (Ex) + 10 feet to speed, unless heavily loaded.
Favored Enemy (Animals + 2) (Ex) + 2 to rolls vs Favored Enemy (Animals).
Favored Enemy (Giants + 4) (Ex) + 4 to rolls vs Favored Enemy (Giants).
Power Attack – 3/+ 6 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) + 4 Str, + 4 Con, + 2 to Will saves, – 2 to AC when enraged.
Raging Vitality + 2 CON while raging, Rage does not end if you become unconscious.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Shifter’s Blessing (10 rds) (2/day) (Ex) Temporarily gain characteristics of various dreatures:
- Form of the Bear (Su) The ranger’s muscles enlarge and tighten, and his facial features become more ursine. While in this form, the ranger gains a + 4 enhancement bonus to Strength, but his base speed becomes 20 feet.
- Form of the Jackal (Su) The ranger becomes thin and hyperactive, his movements taking on a nervous spryness. While in this form, the ranger can spend a move action to move up to 1/2 his speed without provoking attacks of opportunity.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track + 4 Add the listed bonus to survival checks made to track.
Wild Empathy + 7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Bio:

Tusk is not forthcoming regarding his past, but his hatred of bandits and abnormally mature attitude for a 19 year old indicate that he has seen more than his fair share of hardship. He seeks out action and adventure, and respects those that prove themselves in combat. He is equally at home testing his skills throughout the wilderness, swapping stories in a friendly tavern or fighting amongst the savagery at the heart of battle.

Tusk has assumed the position of General of the armies of Sterov and is one of the most trusted advisors of King Syluss.

Tusk hopes to help create a place where beings are treated based on their actions, not their appearance, so that others would not have experiences similar to his.

P.S. – My Adventure Journal is in the forum (and has not been updated for ages).

Tusk

Desperate Measures Reko