Rogue/Oracle of Wind


Cane the Shadow Walker

A versatile character, capable of sneaky combat and nimble tricks.

Personal Details & Background
Race: Human Size: M Gender: Male
Height: 5’ 6’’ Weight: 132 lbs Age: 24
Eyes:Light Brown Hair:Black Siblings: None
Alignment: N/N Deity: Gozreh (God Of Wind) Background Occupation: Illusionist
Languages: Common and Eleven. Birthplace: Wilds of the Garund

Total Hit Points: 31

Str Dex Con Int Wis Cha
10(0) 19(+4) 10(0+) 13(+1) 9(-1) 20(5+)
AC Touch FlatFoot Fort Ref Will Init
22 16 15 +2 +8 +3 +6
Melee Ranged CMB CMD
+8 +8 +4 +18
Feats and Features

Rogue Features
-Sneak Attack +2d6
-Rogue Talent: Weapon Finesse (use dex instead of Str)
-Martial Training: Longbow.
-Daring: +1 to acrobatic tests and fear.

-Exotic Weapon Proficiency: Aldori dueling sword.
-Weapon Focus: +1 on attack rolls.
-Dodge: +1 Armor.
-Aldori Dueling mastery: +2 bonus on Initiative checks

Oracle Features:

  • Mystery of Wind.
  • Oracle’s Curse: Haunted: Malevolent Spirits.


  • Invisibility: 1 minute per day per oracle level.
  • Air Barrier: plus 4 AB 1 hour per day per oracle level.


  • Sword Scion: You begin play with a longsword or Aldori dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.
  • Dirty fighter: Your family is well known for their agility and scheming natures. You deal +1 damage when attacking a flat-footed opponent while wielding a light or one-handed weapon.
Key Points
  • Honorable
  • Confident
  • Imaginative
  • Fearless

“It is said man dies of the cold, not of darkness but its untrue tonight”

“But what is all this fear of and opposition to Oblivion? What is the matter with the soft Darkness, the Dreamless Sleep?”

“Heed my words for they maybe the last you ever hear!”

“Life is nothing but a futile spark, struggling against the darkness but ultimately doomed to failure. I represent the darkness that lies at the end of all. So how can you expect to stop me?”

On Person – Light Load (37)/(38)
Mithral Shirt 10lbs
Aldori Dueling Sword 2lbs
Hand Crossbow 2lbs
Traveler’s Outfit 5lbs
Healer’s Kit 1 lbs
Masterwork Thieves tools 2 lbs
Masterwork Backpack 4lbs
Everburning Torch 1 lbs
Dagger, punching 1 lbs
Pouch, Spell Component 1 lbs
Ring, Signet (Thieves’ Guild) 0lbs
Wand of Cure Light Wounds 0lbs
Ring of Protection 0 lbs
Mask 1 lbs
Ring of Protection 0 lbs
Axe, throwing x 2 4lbs
10 bolt 1 lbs
On Horse – Light Load (39)/(250)
Aldori Dueling Sword x 1 4lbs
Traveler’s Outfit 5lbs
Rations x 7 7lbs
50ft of silk rope 5 lbs
Bedroll 5 lbs
Oil 1 lbs
Axe, throwing x 4 8lbs
Horn, signal 1 lbs
Nocturne – Black Heavy Horse

Evocative of, the night.


STR: 20
DEX: 18
CON: 21
INT: 2
WIS: 17
CHA: 11

AC: 15
REF: 7
CMB: +7
CMD 21

Init +4
Senses: low-light vision, scent; Perception +8
Feats: Endurance, Run

Military Saddle
Saddlebags (39lbs/250ib)
-Masterwork Aldori dueling sword (2lbs)
-Masterwork – Hand Crossbow and 10 Bolts (3lbs)
-Axe, throwing x 4 (8lbs)
-Bedroll (5lbs)
-50ft of silk rope(5lbs)
-Cold-weather outfit (7lbs)
-Oil (1lbs)
-Horn, signal (1lbs)
-Rations x 7 (7lbs)

Spells & Powers

0 Level
Mage Hand
Ghost Sound
Create Water
Detect Magic

1st Level
Alter Winds
Cure Light Wounds
Entropic Shield (Ranged attacks 20% miss chance)
Shield of Faith (+2 AC)

Players & Characters

Dan: Ssyluss – Lizard Folk Wizard – King of Sturov.
Reko: Tusk – Half Orc Ranger Barbarian.
Richard: Sindarion – Elf Druid.
Steve: Tarnik – Ratkin Witch.
Luke: Rogar Slimmain – Dwarf Cleric.
Aidan: Tantamony – Human Monk.

Feats & Features to think about

-Maximum AC: (Air Barrier, Magical Shield, Sheid of Faith, Sneak Attack, Fighting Defensively, Combat Expert, Cat’s Grace).

-Feats: Dazzling Display (Intimidate all foes within 30 feet) and Shatter Defenses (Hindered foes are flat-footed)

-Feats: Combat Expertise (-2 To hit + 2 AC at level 4), Improved Feint (You can make a Bluff check to feint in combat as a move action)

-Rogue Talent: Offensive Defence (A Rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round).

-Rogue Talent: Major Magic (A rogue gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability).

Cane was no more than a teenager. Uniquely, he has the strength, the stamina, and the smarts of a soldier; these come from being raised by his father (Lucius), an ex-assassin, in the wilds of the Garund. Living a life unlike any other youth, His upbringing and training have been one and the same, all geared to making him the perfect fighter. The turning point in his adolescence is a sharp one; sent into the world by his father on a mission.

Cane journeys across Golarion as he nears his ultimate target namely SirianAldori, He has a standing offer of 100,000gp as a reward for any who could best him in a battle of blades. Cane faces revelations about his existence.

Cane travelled the long journey crossing the inner sea from Garund to Avistan.

After he made landfall at Augustana, a port city on the shore of the nation of Andoran.Cane continued to make his way across the realm with his horse Nocturne. Visiting many cities and towns such as Oregent, Falcon’s Hollow, Carpenden and Bellis before following the peering Five King’s Mountains and trekked across The River Kingdoms to get to Brevoy.

There’s where everything changed. In the distance he could see smoke billowing into the sky. He rode quickly to see what it was. As he got to the brow of a hill he could see it was a small village. Every building was a blaze. He could now hear shouts and screams. He made his way there,certain that he could help. As he approached, He saw a group of men setting fire to more buildings and killing villagers who were trying to escape.

Canes training kicked in, he knew he couldn’t stop them, He was outnumbered. The men cut down innocent people, He could do nothing but watch. Cane was calculating, planning and calm this was his way. But as he watched he grew impetuses as he was young. He had killed before and he enjoyed it. There is something beautiful about having such power but these men used it in a graceless way. They were cowards and they would die. Reasons the men where here were of no importance to Cane. He counted 8 well armed men but they weren’t soldiers they lacked the training or organisation. However there was clearly a leader and tall and slightly fat man, laughing as his men killed.

Cane waited and watched, he followed the men back to their camp. As night fell he would advance, he thought to make a distraction, and he would mimic early events by setting fires before confronting the leader. Everything was in his favour. He was downwind, there was no moon so barely any light apart from the dull fires. They didn’t even have watchmen. Cane set fire to the biggest building before heading into the large tent which housed the leader.

Cain peeked over this man as he woke from his drunken slumber. He was woken by the shouts from outside and by the cold steel at his throat. Cain spoke, “it is said man dies of the cold, not of darkness but its untrue tonight”. The shouts become louder and the fire rages outside. The man looked at Cane and said “I was just following orders. You don’t know what you have done.” With that cane put him to death. He exited to tent only to be confronted by the mercenaries trying desperately to open the main buildings doors. Cane made light work of half the men before they got a chance to draw their swords such was the confusion. The last four faced up to Cane, and then one of the men said something which would take Cane off guard. “I know why you have come but you don’t know what you have done, Captives are in there!”

Many years have passed since that day; Cane is still haunted by it. He joined the Surtova house and hid among the shadows of the thieves’ guild. He became obsessed with legendary swordlords sought to learn everything he could about them. So that one day he might have a chance to go against Sirian Aldori. An expedition into the Stolen Lands seems like a perfect way to improve he’s skills and become a


Desperate Measures Smithy